/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/

#ifndef OSGEARTHSYMBOLOGY_MARKER_SYMBOLIZER_H
#define OSGEARTHSYMBOLOGY_MARKER_SYMBOLIZER_H 1

#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/Filter>
#include <osgEarthSymbology/TextSymbol>
#include <osg/Node>

namespace osgEarth { namespace Features
{
    /**
     * Creates a text node that labels feature data.
     */
    class OSGEARTHFEATURES_EXPORT BuildTextOperator
    {
    public:
        BuildTextOperator(bool hideClutter=false) : _hideClutter(hideClutter) { };
        virtual ~BuildTextOperator() { }
    public:
        osg::Node* operator()(
            const FeatureList& features, 
            const osgEarth::Symbology::TextSymbol *symbol,
            const FilterContext& context);

    protected:
        bool _hideClutter;
    };

} } // namespace osgEarth::Features

#endif
